Community standard · English

Noctavia Rules

Noctavia is a PvE-first DayZ server with clearly defined PvP zones, dynamic PvP events and protected player property. These rules explain how those systems interact.

Open support ticket
PvE by default

Outside a valid PvP or bounty state, players are protected.

PvP allows combat

PvP never automatically removes Base or Safe Zone protection.

Bases stay protected

No Baseraiding, even when a dynamic PvP zone overlaps a base.

Record important gameplay

Reports should be supported by your own evidence whenever possible.

01

Foundation

General Rules

§ 1 Community Conduct, Names & Admin Authority

Every player is expected to contribute to a respectful and playable community environment. Normal competition, disagreement and PvP rivalry are part of DayZ; personal harassment and deliberate disruption are not.

Player names and public content

  • Every player must set a recognizable in-game name in the DayZ Launcher parameters.
  • Offensive, discriminatory, extremist or otherwise inappropriate names and publicly visible content are prohibited.
  • Impersonating staff members or another player is prohibited.

Conduct

  • Targeted harassment, discriminatory statements, deliberate disruption of other players and abusive behavior toward other community members are prohibited.
  • Unauthorized advertising for other DayZ servers, communities, commercial services or unrelated products is prohibited.
  • Support tickets and staff communication must not be abused, spammed or deliberately manipulated.

Admin authority

Instructions from the Noctavia admin team must be followed. Admins may intervene to enforce these rules, resolve ownership disputes, correct technical problems, remove illegal structures or items and protect server stability.

Deliberately misleading staff, falsifying evidence or knowingly withholding decisive information during an investigation may itself be sanctioned.

§ 2 Fair Play, Exploits & Sanctions

The fact that the game or a mod technically allows an action does not automatically make that action permitted.

Exploits and unintended mechanics

The deliberate use of bugs, glitches, exploits or unintended game/mod interactions to obtain an advantage is prohibited. This includes, but is not limited to:

  • duplication, clipping, animation or collision exploits;
  • accessing inventories through solid walls, floors, roofs or other structures;
  • relogging to bypass physical barriers;
  • bypassing locks, Base Protection, disabled Base Damage or PvE protection;
  • deliberately manipulating zone boundaries, rendering, desync or mod interactions in a way that is clearly unintended.

Serious exploits and security vulnerabilities must be reported privately to the admin team and must not be publicly demonstrated or distributed.

Sanctions

Depending on severity, intent, previous violations and available evidence, sanctions may include a warning, removal of illegally obtained property, removal of structures or vehicles, revocation of privileges, a kick, a temporary ban or a permanent ban.

Cheating, deliberate Baseraiding, serious exploitation, streamsniping or repeated intentional violations may result in immediate sanctions without a prior warning.

02

Player states

PvE, PvP, Bounties & AI

§ 3 PvE, PvP Player States & Safe Zones

🛡️ Core rule: Noctavia is PvE by default. PvP is permitted only when the server places the relevant players into a valid PvP or bounty state.

PvE

Outside a valid PvP or bounty situation, intentionally attacking, injuring or killing another player is prohibited. This also includes indirect methods such as intentionally running a player over, using explosives, setting traps or deliberately luring infected or other threats onto another player.

Noctavia may technically use Damage Reflection while a player is in PvE state. Damage Reflection is a protection mechanism, not the rule itself. If the technical setting is changed or disabled in the future, unauthorized PvP in PvE remains prohibited.

PvP state

Entering an active PvP zone places players into the relevant PvP state. Leaving the physical zone does not necessarily end PvP immediately. If a PvP countdown or active PvP state remains, the player remains a valid PvP participant until that state expires.

Players may not abuse a PvE/PvP boundary to obtain one-sided protection. Only attack another player when the server state allows the combat.

Safe Zones

Safe Zones have priority over ordinary PvP and bounty gameplay. Inside a Safe Zone, players may not attack each other, steal or deliberately damage vehicles, steal player property or deliberately continue a fight.

Combat logging

Intentionally disconnecting to avoid death, escape an opponent, preserve equipment, evade a bounty or wait out an active combat/PvP state is prohibited. Genuine crashes and connection problems are assessed according to the circumstances.

§ 4 PvP Zones, Dynamic Events & PvP Loot

PvP is permitted in permanent PvP zones and in temporary or dynamic PvP events explicitly marked by the server. Examples include Helicopter Crashes, Airdrops, Military Outposts and other events configured as PvP.

Active PvP areas can normally be identified through the orange zone marking, server notifications and/or the crossed-swords PvP indicator.

Looting players in PvP

A player legitimately killed during PvP may be fully looted. Weapons, equipment, money, vehicle keys and other carried items may be taken, kept, used or sold.

Dynamic PvP zones overlapping a base

🏠 Important: A Helicopter Crash, Airdrop or any other dynamic PvP zone can temporarily cover an existing base. This allows combat between valid PvP players, but it does not make the base raidable.

  • Valid PvP players may shoot at each other around, into or out of the base where a normal line of sight exists.
  • The base owner may fight from inside the base while their PvP state is active.
  • Attackers may not enter the base, rush through an open gate, climb inside, access storage, take protected base vehicles or exploit openings to reach loot or a corpse.
  • If a PvP corpse is inside a protected base and reaching it would require unauthorized entry, outsiders may not enter the base to loot it.
  • Event loot that accidentally spawns inside a protected base does not grant permission to enter that base.

Vehicle rules inside PvP zones are governed by § 7.

§ 5 Bounty System & Rule Breakers

Noctavia uses a bounty system alongside the normal PvE/PvP rules. A bounty does not automatically make a player a valid target everywhere.

Player-placed bounty

A bounty voluntarily placed on another player may be hunted only while the target is inside a valid PvP area or otherwise legitimately PvP-active. A normal player-placed bounty does not remove PvE or Safe Zone protection.

Automatic Rule Breaker bounty

If a player unlawfully kills another protected player outside legitimate PvP, the server may mark the offender as a Rule Breaker / Wanted target and place an automatic bounty on them.

While that server state is active, the marked Rule Breaker may be attacked and killed wherever the bounty system explicitly makes them a valid target, including PvE areas. Safe Zone protection continues to apply.

Only the marked target becomes valid. Nearby players do not become PvP participants merely because they are close to the Wanted player.

Rules for a player with an active bounty

🎯 A bounty must be played out legitimately. The wanted player may not deliberately deny hunters the intended risk or reward of the bounty.

  • The wanted player may not deliberately drop, hide, store, transfer, give away or otherwise dispose of carried loot or equipment in order to protect it from being lost through a bounty kill. Normal use of equipment, ammunition, medical items and consumables during gameplay is allowed; intentional loot denial is not.
  • The wanted player may not arrange for a teammate, group member, friend or cooperating player to kill them in order to clear, shorten or manipulate the bounty.
  • The wanted player may not intentionally commit suicide or deliberately cause their own death in order to avoid the bounty.
  • The wanted player may not hide or remain inside their own base or another player's base for the purpose of avoiding bounty hunters or waiting out the bounty. Base Protection may not be used as a refuge from an active bounty.
  • Safe Zones may be entered for normal short-term use, but the wanted player may not remain there longer than reasonably necessary or use a Safe Zone to hide from hunters or wait out the bounty.

Group support in PvP

A wanted player may enter an active PvP zone. Friends, teammates and group members may accompany, support and defend the wanted player there. This is legitimate PvP: once the participants are valid PvP targets, normal PvP rules apply to the fight.

Bounty kill and loot

A player who legitimately kills the wanted player under the active bounty rules may fully loot the body. Weapons, equipment, money, vehicle keys and other carried items may be taken, kept, used or sold.

The bounty never grants permission to raid a base, enter protected property, steal protected base vehicles or ignore Safe Zone protection. If the corpse can only be reached by entering a protected base, Base Protection still applies.

§ 6 AI Bots

🤖 Clear identification rule: In normal PvE, players should never have to decide at long range whether a human-shaped target is a real player or an AI bot.

Normal PvE areas

AI combat is disabled in normal PvE: AI should neither damage PvE players nor receive damage from them. Do not intentionally fire at human-shaped targets in normal PvE simply because you believe the target may be AI.

PvP areas and designated AI combat events

Inside active PvP zones, or in an event explicitly announced as an AI Combat Event, AI may be engaged normally. AI may attack players, receive damage, be killed and be looted where the relevant event/mod allows it.

If Noctavia introduces PvE missions with intentionally enabled AI combat, those missions must be clearly marked or announced as an exception.

03

Ownership & storage

Vehicle Rules

§ 7 Vehicle Theft, Keys & Damage

Unlocked vehicle found in PvE — 15-minute rule

An unlocked and genuinely unattended vehicle in normal PvE may be claimed only under the following procedure:

  1. Open a support ticket before taking or interacting with the vehicle.
  2. The 15-minute waiting period starts at the ticket timestamp. Time spent waiting before opening the ticket does not count.
  3. During the full 15 minutes, the vehicle must remain unlocked, unattended and outside a Safe Zone or protected base.
  4. During the waiting period, do not drive it away, move it, empty it, remove parts, hide it, sell it, damage it or otherwise treat it as your property.
  5. If the owner or another legitimate user returns before the 15 minutes expire, the claim ends.
  6. After 15 complete minutes, if all requirements are still met, the vehicle may be taken, used, stored, stripped or sold.

🔑 No key reset: The admin team does not reset or reassign vehicle keys after a PvE vehicle claim or a PvP capture.

Vehicles in PvP

  • An unlocked vehicle freely parked inside an active PvP zone may be stolen immediately. No ticket or waiting period is required.
  • A locked vehicle does not become freely stealable merely because it is inside PvP.
  • If you legitimately kill a player in PvP and loot the matching vehicle key from that player's body, you may use that key to unlock and take the corresponding vehicle. The vehicle may then be kept, used or sold.

PvP-looted keys used in PvE

A vehicle key legitimately looted from a player during PvP may also be used later to unlock and take the matching vehicle in normal PvE. This exception does not apply inside a Safe Zone or protected base.

Keys found in PvE or a Safe Zone

A key merely found in PvE or in a Safe Zone does not grant ownership rights. It may not be used to locate, unlock or steal the corresponding vehicle. Return the key to the owner where reasonably possible or destroy/dispose of it.

Vehicle damage

In PvE, intentionally damaging, sabotaging or destroying another player's vehicle is prohibited.

In ordinary PvP, vehicles may be fired upon, damaged or destroyed.

🏠 Base exception: If a PvP zone overlaps a base, vehicles inside the territory or clearly parked as part of that base are protected from deliberate theft and damage. This also applies to vehicles parked immediately at the base, such as directly at a gate, garage or obvious base parking position.

§ 8 Garages, Parking & Impound

Noctavia provides multiple garages for secure vehicle storage. Vehicles that are not actively needed should be parked in the garage system instead of being left in the world for long periods.

Vehicles that remain outside the garage system for 3 hours are automatically towed by the server to the Impound Garage. Players are responsible for retrieving their vehicles from Impound under the applicable server conditions.

Parking or Impound timers do not create additional ownership protection. An otherwise valid PvE claim under § 7 or a valid PvP vehicle theft may still occur before the vehicle is impounded.

04

Property protection

Bases, Territories & Building

§ 9 Base Protection, Trespassing & Baseraiding

🏠 Baseraiding is prohibited on Noctavia. Base Damage being technically disabled does not replace this rule and does not create exceptions.

Protected property

Base Protection covers claimed territories, player-built bases, purchased houses, approved PlayerShops, storage, tents, items and vehicles that are clearly part of the protected base.

Unauthorized entry

Entering another player's base without permission is prohibited even when no damage is required. An open gate, unlocked door, missing wall, unfinished section or accessible roof is not permission to enter.

Unauthorized entry includes walking through an open gate, climbing or vaulting inside, entering through windows or roofs, boosting another player, stacking objects, using vehicles or deployable objects as climbing aids, and exploiting collision, animations or rendering.

What counts as Baseraiding

Baseraiding includes any deliberate attempt to obtain unauthorized access to a protected base, its storage, vehicles or contents. This includes:

  • damaging or dismantling structures;
  • bypassing disabled Base Damage;
  • bypassing locks, guessing or brute-forcing codes;
  • using an old code after access permission has been withdrawn;
  • accessing inventories or items through walls, windows, floors or roofs;
  • using vicinity inventory where the item could not legitimately be reached;
  • climbing, boosting or manipulating objects to create access;
  • stealing protected storage, items or base-associated vehicles;
  • using any bug, exploit or unintended mod/game mechanic to gain access.

An attempted raid does not need to succeed to constitute a violation.

PvP does not remove Base Protection

If a permanent or dynamic PvP zone overlaps a base, combat against valid PvP targets remains permitted under § 4, but the base itself remains protected. PvP status permits combat, not trespassing, theft or raiding.

Logging out inside another player's base

Intentionally logging out inside another player's base is prohibited. The server may automatically teleport a player out of a foreign base when they next log in; this technical safeguard does not make logging out there permitted. Genuine crashes or involuntary disconnects are assessed according to the circumstances.

Insiding and base griefing

Abusing legitimate group/base access to deliberately steal shared property, empty storage, take shared vehicles, change codes against legitimate owners, give access to outsiders or sabotage the base is prohibited.

Deliberately blocking gates, entrances or access routes with vehicles, deployables or structures, or otherwise intentionally preventing the legitimate owner from using their base, is also prohibited.

§ 10 Territory, Flag Lifetime & Decay

A permanent base must be established inside a valid claimed territory. The territory flag must be placed before permanent base construction begins. The permitted standalone tent under § 11 is the exception.

The standard flagpole can be established using the configured server recipe (currently 3 sticks + rope).

Flag lifetime

A territory flag remains active for 14 days. Players are responsible for raising and maintaining their flag before the territory expires.

What happens when the flag expires

If the flag is not raised in time, the territory expires. The system performs the final configured lifetime refresh and then stops continuously refreshing the territory objects. Structures, storage and other objects subsequently despawn according to their individual configured lifetimes.

The entire base therefore does not necessarily disappear at the same moment.

Expired does not mean abandoned loot

An expired, lowered or missing flag does not make the remaining base free to raid or loot. As long as the base or its protected property still exists, other players may not enter it, take items or vehicles, dismantle it or claim the location.

A new territory may only be established at that location after the previous base has been removed by the server or the admin team has explicitly released the location.

Longer absence

If you expect to be absent long enough for your territory to expire, contact the admin team in advance. A ticket does not automatically guarantee preservation; any exception requires explicit approval. Losses caused by failure to maintain the flag are normally not compensated.

§ 11 Base, Tent, Storage & Vehicle Limits

Each player or group may maintain one base / claimed territory. A purchased player house counts as that base. One standalone tent without its own territory is permitted in addition to the normal base entitlement; it may not be expanded into a second base.

👤 Solo

  • 2 tents of any size
  • 5 storage containers
  • Base footprint: max. 2 × 2 units
  • Max. 2 floors

👥 Duo

  • 3 tents of any size
  • 10 storage containers
  • Base footprint: max. 2 × 2 units
  • Max. 2 floors

👥 Trio

  • 4 tents of any size
  • 15 storage containers
  • Base footprint: max. 2 × 2 units
  • Max. 2 floors

👥 4+ Players

  • 5 tents of any size
  • 20 storage containers
  • Base footprint: max. 3 × 3 units
  • Max. 2 floors

🚗 Land vehicles

Maximum 3 per base / territory.

🚁 Aircraft

Maximum 2 per base / territory.

🚤 Watercraft

Maximum 2 per base / territory.

Active group size

Only genuine active members belonging to the group/base count toward a higher limit. Secondary accounts, inactive members or players added solely to obtain higher limits do not count. If the active group size decreases, the limit applicable to the actual group size applies.

Existing buildings and purchased houses

Existing map buildings may be claimed where their size is reasonable for the group and the location is otherwise permitted. Claiming an excessively large building solely to bypass normal Base Limits is prohibited.

A purchased house replaces the normal base entitlement. Built-in permanent storage belonging to the purchased house may be used in addition to the separately placeable storage containers allowed for the applicable group size.

§ 12 PlayerShops & Building Locations

PlayerShop exceptions

Approved PlayerShops may receive individual exceptions from the normal building-size and storage limits where additional space or storage is genuinely required for the shop concept.

The exact type and extent of an exception is decided by the admin team on a case-by-case basis according to the shop theme and operational requirements. There is no automatic fixed PlayerShop bonus.

  • Approved additional building space must be used for the PlayerShop.
  • Approved extra storage is intended for shop operation and may not be converted into unrelated private storage.
  • Exceptions may be adjusted or revoked if the shop changes, becomes inactive or exceeds its approved purpose.

Building locations

Bases, tents, PlayerShops and other player structures may not block or interfere with player spawn points, trader access, required public buildings, event locations, essential entrances/routes or other server infrastructure.

Structures that create a gameplay, event-access or server-operation problem may be removed or require modification by the admin team.

05

Community safety

Communication, Streaming & Reports

§ 13 Item Disposal & In-Game Audio

Item disposal

Unneeded items should be disposed of through appropriate methods such as campfires, trash bins or other available disposal systems. Deliberately creating large piles of unnecessary items is prohibited where it may affect server performance.

Music and disruptive audio

Playing music, soundboards or repetitive disruptive audio through in-game voice communication is prohibited. Normal voice communication is permitted.

§ 14 Streaming, Ghosting & Streamsniping

🎥 Zero tolerance: Streamsniping and ghosting are strictly prohibited.

Prohibited use of broadcast information

Information obtained from a livestream, VOD, clip, screenshot, Discord stream or any other broadcast may not be used to gain an in-game advantage.

  • Do not use stream information to locate, follow, ambush or avoid another player.
  • Do not use it to identify another player's base, vehicle, route, destination, equipment or tactical position.
  • Do not pass such information to another player so that they can gain the advantage for you.

Entering a streamer's area, following them or repeatedly appearing around them because of live information may constitute streamsniping even if no kill occurs.

Streamer responsibilities

Streamers may not use information supplied by viewers to obtain an in-game advantage. Exploits, security vulnerabilities or confidential server information must not be publicly demonstrated and should be reported privately to the admin team.

§ 15 Evidence, Reports & Rule Priority

🎥 Strong recommendation: Record your gameplay, especially during PvP, bounty hunts, vehicle claims, vehicle theft and incidents involving bases or valuable property.

Evidence and reports

A player reporting a rule violation is responsible for providing enough information and evidence for the incident to be assessed. The admin team is not responsible for proving a player's report on their behalf.

Useful evidence includes continuous video, clips, screenshots, timestamps, player names, the location and relevant support-ticket references. Server logs and admin tools may supplement an investigation, but players should not assume that every incident can be completely reconstructed from logs.

If an incident cannot be sufficiently verified, the admin team may be unable to sanction another player, return items or provide compensation. Deliberately falsifying, editing or misrepresenting evidence is a serious violation.

Rule priority when systems overlap

  1. Safe Zone protection has priority over ordinary PvP and bounty gameplay.
  2. Base Protection continues to protect the base, storage and associated property even when a PvP zone overlaps it.
  3. Player state / PvP zone determines whether ordinary player-versus-player combat is permitted.
  4. A player-placed bounty may be hunted only in valid PvP gameplay.
  5. An active Rule Breaker / Wanted state is a specific exception to ordinary PvE combat protection, but does not remove Safe Zone or Base Protection.
  6. A legitimately PvP-looted vehicle key may be used in PvE, but never to steal a vehicle from a Safe Zone or protected base.
  7. Technical possibility never overrides these rules.

If an unusual situation is genuinely unclear and acting could harm another player or their property, open a support ticket before taking advantage of the uncertainty.

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